Magus "Kensai Bladebound" 1
Male Elf Magus (Bladebound, Kensai) 1
LN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +3
AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2; +2 vs. enchantments
Defensive Abilities canny defense; Immune sleep
Speed 30 ft.
Melee wakizashi +5 (1d6+1/18-20)
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +4):
0 (at will)—arcane mark, detect magic
Str 12, Dex 18, Con 12, Int 17, Wis 10, Cha 7
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse, Weapon Focus (wakizashi)
Traits exchange agent, magical lineage
Skills Intimidate +2, Knowledge (planes) +7, Linguistics +8, Perception +3, Spellcraft +7 (+9 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Sylvan, Thassilonian, Tien
SQ arcane focus, arcane pool, chosen weapon, elven magic, spell combat
Other Gear wakizashi, backpack, belt pouch, 12 gp
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool (+1, 4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Wakizashi) Kensai abilities only function when wielding a weapon of this type.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Snowball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.