Renji Izatsu

Magus "Kensai Bladebound" 1


Renji Izatsu
Male Elf Magus (Bladebound, Kensai) 1
LN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +3


AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2; +2 vs. enchantments
Defensive Abilities canny defense; Immune sleep


Speed 30 ft.
Melee wakizashi +5 (1d6+1/18-20)
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +4):
0 (at will)—arcane mark, detect magic


Str 12, Dex 18, Con 12, Int 17, Wis 10, Cha 7
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse, Weapon Focus (wakizashi)
Traits exchange agent, magical lineage
Skills Intimidate +2, Knowledge (planes) +7, Linguistics +8, Perception +3, Spellcraft +7 (+9 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Sylvan, Thassilonian, Tien
SQ arcane focus, arcane pool, chosen weapon, elven magic, spell combat
Other Gear wakizashi, backpack, belt pouch, 12 gp

Special Abilities

Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool (+1, 4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Wakizashi) Kensai abilities only function when wielding a weapon of this type.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Snowball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.


Renji Izatsu

Shattered Star Andros Kaldrick