Dhampir Oracle 1
Male moroi-born dhampir oracle 1
LN Medium humanoid (dhampir)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +2
AC 22, touch 15, flat-footed 19 (+ 6 armor, + 2 deflection, + 3 Dex, + 1 shield)
hp 9 (1d8 + 1)
Fort + 1, Ref + 5, Will + 0 (+ 7 vs. charm and compulsion); – 1 vs positive energy damage, + 2 bonus vs. disease and mind-affecting
Defensive Abilities: negative energy affinity; Resist undead resistance
Weaknesses: weakness to positive energy
Speed 30 ft. (20 ft. in armor)
Melee heavy mace + 3 (1d8 + 3) or
longspear + 3 (1d8 + 4 / × 3)
Ranged sling – 2 (1d4 + 3)
Oracle Spells Known (CL 1st; concentration + 6)
1st (5/day)—inflict light wounds (DC 16), obscuring mist, shield of faith
0 (at will)—detect magic, light, read magic, stabilize
Str 16, Dex 7, Con 12, Int 11, Wis 7, Cha 20
Base Atk + 0; CMB + 3; CMD 13
Feats Noble Scion Of War[ISWG]
Traits alabaster outcast, irrepressible
Skills Acrobatics – 7 (- 11 to jump), Diplomacy + 11, Know(Religion) + 4, Perception + 2, Spellcraft + 4, Use Magic Device + 6; Racial Modifiers + 2 Diplomacy
SQ oracle’s curse (legalistic), resist level drain, revelation (prophetic armor), vow to self
Combat Gear potion of inflict light wounds; Other Gear breastplate, buckler, heavy mace, longspear, sling, sling bullets (10), noble’s outfit, 77 gp, 9 sp
Alabaster Outcast +1 Diplomacy & Intimidate within Magnimar.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Resist Level Drain (Ex) Negative levels don’t impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance + 2 save vs. disease, mind affecting effects.
Vow to Self (1/day) + 4 morale bonus to one role to keep a promise.
Weakness to Positive Energy – 1 to save vs. effects that deal positive energy damage.